- Simulation
- A dynamically generated animation based on a model and user-specified parameter inputs
- Animation
- A preprogrammed animation which could be using a simple model and allow user interaction, but does not calculate and (re)generate the animation dynamically based on e.g. input of parameters
- (Simulation-based) Experiment
- A sequence of activities, using a computer program, which leads students to learn a particular aspect of a given phenomenon (which the program simulates), or reflect upon it
Vegard Engstrøm: I have added some simple definitions. Please comment and state if you agree or provide other, improved definitions. Probably there exists better definitions than this, based on research.
I find it important that we agree on such central definitions from the very beginning of the project, in order to avoid that our work diverges instead of being integrated on the basis of a common understanding.
marisa: MODEL
consider please the wide discussion in literature, where models are
- math models
- phys model (material point, Ampere's field lines, ...)
- spontaneous interpretative models (see Gilbert , diSessa et al)
- objectual models (a concrete object with analogical behaviour (as the Widdington for gravitation, as balls for fluids (Viennot, Borghi)...)
- algotithmic model (assignement for an open enviroment to explore the consequences of the ipotesys formalized)
SIMULATION
I suggest: the output of a calcolus based on a model (the outputs can be graphs, tables, animation, ...)
Interactive or parametrized Simulation: the output of a calcolus based on a model user-specified parameter inputs
Dynamic modeling is for a lot of us: the way in which modeling is carried out with a list of assignement realizing an integration procedure of a interpretative (differential equation) equation.